So I'm taking a computer graphics course in openGL right now, and for the first lab we are to among other things implement three line drawing routines. First off a normal DDA algorithm, that's easy..
Simple example of using CPU to implement Fast Voxel 3D raytrace rendering using Amanatides-Woo 3D DDA algorithm. Raylib is used to display the calculated texture representing the result. This is ...
I was reviewing the code for the DDA algorithm (found in graphics/digital_differential_analyzer_line.py). The current docstring is very minimal. It only says: Draws a ...