Simple Godot 3.x class that allows TileMap manipulation depending on a Camera2D's FOV. It loads and unloads all cells depending on Camera2D position and settings. It works by only setting map cells ...
parser.add_argument('--network_type', type=str, help='network type', default='VGG_13_conv_v2_cir') parser.add_argument('--start_epoch', type=int, help='from epoch ...