private ShriekParticle(final ClientLevel level, final double x, final double y, final double z, final int delay, final TextureAtlasSprite sprite) { super(level, x, y ...
private BubbleColumnUpParticle(final ClientLevel level, final double x, final double y, final double z, final double xa, final double ya, final double za, final TextureAtlasSprite sprite) { ...
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