Texture variants allow you to swap a cells sprite during runtime. To get started first make your base texture. Name all variants for the texture in the following format: Name.png, Name1.png, Name2.png ...
Find the .bundle/assset where the texture you want to replace is at(red) Now find the file(s) you want to replace (red) you can use the filter to find what you need if theres a lot You can use the ...