The game loads textures, audio, meshes, prefabs, etc. from Unity Asset Bundles at runtime. How these are setup and used has evolved over the years from individual *.unity3d bundles to .content bundles ...
What does this tool do? To improve the performance of the WebGL build, in the past, we decided to convert all scenes into Asset Bundles. So this tool loads every scene asset, loads and re-imports all ...