A tool for baking SkinnedMesh animation clip data into textures, including vertex positions and normals. This tool gets animation clips from AnimatorController, bakes vertex position and normal into ...
This was a smaller animation project that I accomplished in the animation class CSC 473 at the University of Victoria. I was tasked with creating a project that would try to solve a mathematical ...
This week, I attended the Unite Europe conference in Amsterdam, where more than 1,400 current and aspiring game developers gathered to see the latest tools and innovations from Unity, the company ...
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