Commands are sent to your game's Dialogue Runner, just like lines and options are. Commands are generally not directly shown to the player; instead, they're used for things like stage directions. The ...
You can define your own commands, which allow the scripts you write in Yarn Spinner to control parts of the game that you've built. The YarnCommand attribute lets you expose methods on a MonoBehaviour ...
I don’t – nor should I need to – as logging out of Ubuntu requires nothing more strenuous than clicking the session icon and choosing the “log out” option ...
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