Smrvfx is a Unity sample project that shows how to use the skinned mesh sampling feature with VFX Graph to emit particles from animating characters. Previously, this repository contained a custom ...
A real-time Signed Distance Field generator. Use a Mesh or a dynamically deforming SkinnedMesh as input to generate a 3D SDF texture every frame. The SDF can be used by the VFX Graph, the Hair system, ...
New Unity mesh painting tool targets Polybrush users with in editor vertex colour and mesh editing features. For those who don’t know the tool: Unity is a real time engine used for games, virtual ...