A proof of concept for a plugin for UNIGINE Editor utilizing Blender Geometry Nodes functionality for procedural geometry. The plugin establishes a live link with Blender used as back-end for mesh ...
The biggest change in version 3.0 is the redesign of the physics-based rendering engine from 'Cycle' to 'Cycle X'. Along with this engine update, we have removed OpenCL support for rendering on AMD ...
Due to the length of the article, it was unfortunately not possible to give this answer there including the links to the respective manuals of the individual nodes. If you would like to support the ...