local function getCharacter() if not LocalPlayer.Character then LocalPlayer.CharacterAdded:Wait() end LocalPlayer.Character:WaitForChild("HumanoidRootPart") return LocalPlayer.Character end local ...
local Window = Rayfield:CreateWindow({ Name = "rebattlehero", LoadingTitle = "Legion Auto Chest", LoadingSubtitle = "by reb", ConfigurationSaving = { Enabled = true ...