This course is an introduction to usability and user experience (UX) design methods that can be applied to embedded devices and systems. UX methods are presented for user analysis, planning, research, ...
As we continue the series on Embedded Systems Programming, this article will present the 2nd part, which is about the hardware or the peripheral circuitry required to run a microprocessor. It ...
After introducing interrupts and the foreground/background architecture, I am finally ready to tackle the concept of a Real-Time Operating System (RTOS). In this first lesson on RTOS (commonly ...
This course is used as the capstone in a three course sequence, including Linux System Programming and Introduction to Buildroot and Linux Kernel Programming and Introduction to Yocto Project. Both of ...