_Edge("Edge", Color) = (0, 0.33, 0.61, 0.5) _EdgePercent("Edge Percent", Range(0, -1)) = -0.3333333 _ProgressPercent("Progress Percent", Range(0, 1)) = 0.5 // Unity ...
Soft floats can be used for deterministic calculations, e.g. for physics simulation. They will give the same results every time, on every platform, on every processor. This repository uses the work of ...
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