Samples a **Texture 2D** and returns a **Vector 4** color value for use in the shader. You can override the **UV** coordinates using the **UV** input and define a custom **Sampler State** using the ...
Discussion at Unity forums: https://forum.unity.com/threads/2-5d-geometric-shadows.1490683/ Some people asked me to show the exact way of making something like this ...
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