This repository contains a Unity implementation of the A* (A-star) pathfinding algorithm. A* is a popular and efficient algorithm used in game development and robotics to find the shortest path ...
I made this project in 2021, but was using Unity Version Control at the time instead of GitHub. This project is 3D pathfinding simulation that uses procedurally generated graphs. I designed and ...
Abstract: Even though many games feature complex 3D environments, 3D pathfinding remains a challenging problem. Representing large 3D maps can require a lot of memory, and pathfinding instances must ...